Storyteller
World of Darkness
In terms of setting, the World of Darkness is the best roleplaying system
that I know of. The background is detailed, the adventures are exciting and
enigmatic, and whatever happens is chillingly real. However, the part I don't
like is the rules section. If you've ever tried a fight between a number of
garou and/or kindred with celerity, you'll know what I mean if I say there's
just too many dice rolls involved. Roll ten dice for attack, minus seven for
dodging, then eight for damage minus four for soaking. Feel free to disagree,
but for these reasons I decided that if I was going to be a storyteller in
this world, I wanted a change in the rules to substantially decrease the
number of dice rolls. And, since I had just written Simplex anyway, I thought
I could combine the two. This is the result... I'd like some feedback on
this to see if it actually works, and if there are any inclarities or wrong
consequences in it.
White Wolf, World of Darkness, Changeling: the Dreaming, Mage: the
Ascension, Vampire: the Masquerade, Werewolf: the Apocalypse and Wraith: the
Oblivion are registered trademarks of White Wolf Publishing, inc; Game: the
Subtitle is a non-registered trademark of some freaks from LAH sector.
Conversion
Highlander
Character sheets
Dice probabilities
White Wolf Web
Simplex