|  Spell List | ||
| • Body magic • Mind magic • Energy magic • Chaos magic More walkthroughs here. | ||
| Universal spells | |
| Abjuration | Strips an enemy wizard of all power and magic, ultimately defeating him | 
| Goblin's Curse | Taunts an enemy wizard by changing his visage into a goblin | 
| Minor Cancellation | Removes enemy spells from a single unit | 
| Major Cancellation | Removes enemy spells from an area or group of units | 
| Wealth of Croesus | Creates a heap of shiny and precious gold | 
| Faith-based spells | |
| Divine Petition | Cast down your beliefs and ask succor from a different power | 
| Devouring Deep | For followers of Xaos, summons a fearsome leviathan | 
| Nature's Guardian | For followers of Yequay, calls forth a stalking feline | 
| Body initiate | |
| Black Plague | Strikes enemy troops with a contagious disease | 
| Eagle's Flight | Causes one of your units to sprout wings and fly | 
| Ethereal Path | Magically enhances roads for speedy travel | 
| Mending | Heals your units of wounds and disease | 
| Might of Giants | Grants one of your units fantastic strength in combat | 
| Rejuvenation | A lasting enchantment that heals all of your units fully each week | 
| Restless Dead | Summons a skeletal guard to do your bidding | 
| Body adept | |
| Blindness | Strikes stack of units with blindness | 
| Create Golem | Animates a living statue of great strength | 
| Gaea's Bounty | Improves terrain by causing plants to grow | 
| Great Harvest | Blesses the farms in a city, thus causing a population boom | 
| Reaper's Touch | Causes an enemy unit to wither and fall over dead | 
| Rock's Embrace | Gives one of your troops the endurance and camouflage coloring of stone | 
| Simulacrum | Creates a duplicate of any unit, under your control | 
| Body master | |
| Earthquake | Strikes an enemy city with severe tremors, destroying buildings and people | 
| Immobilize | Freezes a group of units in place indefinitely | 
| Imperviousness | Imbues one of your units with temporary invulnerability | 
| Night Eternal | Converts units dying anywhere into zombies under your command | 
| Seismic Reorganizer | Radically alters the countryside | 
| Vampirism | Transforms one of your troops into a mighty vampire | 
| Mind initiate | |
| Cloak of Shadows | Hides all your units, until they move | 
| Haunting Presence | Calls forth a ghost to strike fear into the hearts of enemy citizens | 
| Invisibility | Turns one of your troops invisible permanently | 
| Jinx | Curses enemy units with bad luck and lessens their resistance | 
| Revelation | Reveals a far away part of the world map | 
| Scrying | Summons a floating eye to help you scout for hidden enemies | 
| Worker's Zeal | Improves morale in a city to make the citizens work harder | 
| Mind adept | |
| Amnesia | Causes an enemy wizard to forget what he explored in the world | 
| Ancestral Learning | Train your troops' combat prowess using ancient knowledge | 
| Discordance | Causes a group of enemies to quarrel and scatter | 
| Eldritch Barrier | Conjures a horrid illusion that cannot be passed by normal troops | 
| Foresight | Makes a unit automatically move away when it would be attacked | 
| Mind Shield | Protects one of your troops from hostile magic | 
| Psionic Gift | Imbues a unit with a mental blast to attack its enemies | 
| Mind master | |
| Countermagic | Disrupts an enemy wizard's concentration, ruining the spell he was casting | 
| Dominance | Charms an enemy unit to convince it that you are its true master | 
| Nightmare's Wake | Conjures an invisible night stalker to fight for you | 
| Telepathy | Read the mind of an opposing wizard | 
| Tranquility | Disallows an enemy wizard's troop from attacking cities | 
| Translocation | Instantaneously teleport a group of units elsewhere | 
| Energy initiate | |
| Aurasight | Allows one of your troops to detect invisible enemies | 
| Forging Flame | Automatically enchants every unit build in (or summoned into) target city | 
| Scorched Earth | Burns enemy plains and forests into useless wasteland | 
| Shimmering Shield | Conjures an energetic barrier that protects your troops from missile attacks | 
| Summon Imp | Calls a wicked spirit from the netherworld that loves to blow things up | 
| Sunbeam | Focuses the light of the Sun to blast evil undead forces into oblivion | 
| Winter's Chill | Freezes enemy troops to slow them to a crawl | 
| Energy adept | |
| Aether Sense | Attunes your mind to detect the usage of magic anywhere in the world | 
| Conjure Elemental | Summons a being of living flame to do battle for you | 
| Flame Lance | Strikes a group of enemies with searing arcane flames | 
| Magic Seal | Prevents positive spells on your units from being dispelled | 
| Nexus | Focuses Leylines around a city to increase its mana production | 
| Radiant Flare | Every wizard can detect the enchanted unit everywhere | 
| Wreath of Flame | Engulfs one of your units in protective flame that hurts all attackers | 
| Energy master | |
| Dragon's Call | Summons the huge firebreathing monstrosity known as a dragon | 
| Lightning Strike | Calls down a vast lightning storm that does great damage in a large area | 
| Mana Drain | Curses an enemy wizard to leech away a large amount of his mana each week | 
| Meteor Storm | Continually ravages the entire world with flamy obliteration | 
| Spellshaping | Move spells from your units to enemy units, or vice versa | 
| Storm Run | Greatly increases the overland speed of one of your units | 
| Chaos initiate | |
| Aquatic Mutation | Endows a unit with gills, allowing it to swim | 
| Blight | Renders a resource, fortress or watchtower unusable | 
| Call the Void | Makes the Void expand each turn to swallow the world! | 
| Chimeric Bond | Summons a flame-breathing chimera | 
| Degenerate | Transforms your own units into undead, reducing their upkeep | 
| Flicker | Teleports one of your units at random | 
| Glyph of Warding | Puts an invisible trap on the map, that detonates when a unit enters | 
| Chaos adept | |
| Delusion | Cloaks a stack of units in illusions to disguise them | 
| Distilled Death | Summons a nasty slime that slowly multiplies | 
| Greed's Treachery | Turns a city's inhabitants greedy, increasing its upkeep cost | 
| Insanity | Drives a unit insane, causing it to lose most of its abilities | 
| Misery | Decreases happiness of all citizens throughout the world | 
| Third Eye | Imbues a unit with disturbing visions of its surroundings | 
| Tempest Ward | Wraps a city in chaotic magic, shielding it from enemy spells | 
| Toxic Touch | Mutates a unit into a venomous monstrosity | 
| Chaos master | |
| Chimeric Horde | Summons a Chimera to each battle in which you have less than six units | 
| Polymorph | Transforms a stack of units into random others | 
| Glory | Bestows three random beneficial enchantments on a unit | 
| Invoke Archon | Summons an intimidating overbeing that calls forth fear and lightning | 
| Thoughtshatter | Causes an enemy wizard to lose knowledge of one of his spells | 
| Warp Magic | Causes magical backlash against all of an enemy's enchanted units and cities |